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Macintosh Babe Ruth Baseball League
Serving the Towns of
Ayer – Bolton – Dunstable – Groton – Harvard – Littleton – Shirley
 Local League Rules and Regulations
Spring Babe Ruth Division
1          General
1.1        These local league rules are for Spring Season play only unless otherwise indicated.
1.2        Unless identified by an exception below, all Macintosh League Spring Babe Ruth Division games shall follow “Book Rule”, as set forth in the current edition of the Babe Ruth League, Inc. “Baseball Rules and Regulations and Official Playing Rules” 
1.3        The following ‘Local League Rules’ are in addition to, or in place of the identified, official ‘book rule’. (Note: where applicable, the ‘official book rule’ and page are identified in square brackets [] following the ‘local’ rule.)
1.4        The ‘local league rules’ identified herein are adopted with the intent of maximizing every players involvement, enjoyment and contribution in each game, without regard to age or ability.
1.5        Additions, modifications and/or deletions of the local league rules identified herein may only be made by a majority vote of the current MAC League Board.
2          Teams
2.1        Team rosters will have a minimum of 12 players and a maximum of 15 players. One (1) Manager and two (2) coaches. No team shall roster more than five (5) 15 yr old players or less than the minimum 12 players of ages 13-15, without making a written request for exemption to the MAC League Board. [0.05 – p8-9, 11.02-p21.]
3          Starting and Ending Games
3.1        If a team cannot field 9 players within 15 minutes after the scheduled start time, the game will count as a forfeit for that team (loss). Ending time will be determined by and is at the discretion of the Umpire ONLY, based on safety considerations. (Light, Weather etc…)
3.2        Both teams will be able to have the playing field for a 15-minute warm up before the game begins. Visiting teams should allow for travel time and arrive 30 minutes before game time for their warm ups. The home team will warm up first and the visiting team will begin their warm up 15 minutes before the start of the game. NO PRE-GAME, ON FIELD BATTING PRACTICE IS ALLOWED.
3.3        The home team will supply a minimum of 3 new League Approved game balls for every scheduled home game. 
3.4        10-Run Rule. If after (5) innings, 4-1/2 innings if the home team is ahead, one team has a lead of ten (10) runs or more, the victory may be conceded to the winning team at the discretion of the manager of the losing team. Once conceded the game will continue to its natural end (i.e. 7th inning) and free substitution will be allowed for both teams. [10-Run Rule p. 20]
[Refer to MLB Rule(s) 4.10, 4.11 and 4.12, p52-55 for the following sections.]
The intent of the following regulations is a) to simplify the interpretation of a game’s outcome in the event it cannot be played to its natural end and b) to minimize the number of replay or makeup games - There will be no Suspended Games –
3.5        A COMPLETE game is one that has reached 7 complete innings unless shortened because of 3.4 above, or because the home team needs none of its at bats in the bottom of the 7th inning, or extended because of a tie score. Due to weather and daylight conditions common during the spring season and in order to bring as many games as possible to completion, the league will recognize any game that has reached ‘regulation’ as being a complete game.
3.6        A REGULATION game is one that has reached 5 complete innings or 4-1/2 innings if the home team is ahead and needs none of it’s at bats in the bottom of the 5th inning.
3.7        If, in the Umpire’s opinion, the game is unlikely to be completed due to darkness, weather, or due to time limitations affecting field availability, full authority lies with the Umpire to determine when play is terminated. This is a CALLED game.
*The umpire should make every effort to notify both teams of his/her intention prior to the start of the final inning to be played. Every attempt should be made to complete the final inning. The outcome of the game is interpreted based on the regulations and examples identified in Section 3.8 below. Coaches must inform the umpire of any time limitations at the beginning of the game.
3.8        If a game is CALLED, the game is:
q       A TIE-GAME if, it has first reached regulation and the score is tied at the completion of the called inning. The game is recorded as a tie for both teams. Each team is awarded 1 point in league standings. .
q       A NO-GAME if, at the time it is called, the game has not reached regulation. The game must be replayed prior to the start of the next regularly scheduled game between the two teams.
Innings pitched for the game are countedand affect pitcher eligibility in any other games scheduled for that week. (See “Pitching Eligibility” below)
Pitcher eligibility for the make-up game is based on standard league pitcher eligibility regulations.
Coaches, before leaving the field, should attempt to determine a date and time to replay the game and if possible to retain the umpire for the makeup date. The umpire is paid for the game and will be paid in full for the makeup game.
q       A COMPLETE game, if at the time it is called, it has reached regulation. I.e. 5 complete innings, or 4-1/2 complete innings if the home team is ahead. If a game is called at any time after it has become a regulation, game, it is considered a complete game and the score and winner recorded as they stood in the last complete, full inning.
q       Example 1 - a game is called due to time limitations in the 6th inning before it has been completed. The game has reached regulation and is therefore a complete game. The score and winner of the game are recorded as they stood in the bottom of the 5th inning (the last completed inning). If at the end of the 5th inning, the score was tied, this is a tie game.
q       Example 2 – with 4-1/2 innings completed, the home team is ahead. The umpire determines that it is dangerous to continue due to light conditions and the game is called. The game has reached regulation and is a complete game. The home team is the winner. The score is recorded as the score at the end of 4-1/2 innings.
q       Example 3 - After 4-1/2 innings, the visiting team has tied the score or gone ahead. The game is called before the home team completes their part of the 5th inning. This game has not reached regulation and is therefore, a NO-GAME and must be replayed.
q       Example 4 – At the beginning of the 3rd inning, weather conditions force the umpire to call the game. This is a NO-GAME.
3.9        In the event of inclement weather the Home team coach is responsible for calling both the umpire and visiting team coach, at least 2 hours prior to the start of the game. If not cancelled in time, umpires are paid regardless of whether or not the game is played, not played, suspended, called or forfeited. A game not cancelled 2-hours in advance and at which an umpire is present is considered a scheduled game and the umpire is to be paid in full.
3.10    The Home team is responsible for paying the umpires.
4          Pitching and Pitching Eligibility
4.1        When scheduling pitchers, care must be taken to account for innings that a player may have pitched or will be pitching in that week for a school team. The 7 innings per calendar week should be used as a guideline for total innings pitched in a week for both town and school teams. It is strongly recommended that pitchers pitch in only one game within either organization in any one day.
4.2        Regular season pitching rules will follow “Pitching Limitation” regulations 0.06 in the Babe Ruth rule book. In Summary:
q       7 innings per calendar week, 1 pitch constitutes an inning.
q       Calendar week is Monday thru and including Sunday.
q       2 calendar days rest when pitching more than 3 innings
4.3        Innings pitched in a NO-GAME – Innings pitched in a game that results in a no-game, must be recorded and any rest-days observed when scheduling that pitcher or pitchers in any subsequent games within the same week.
4.4        Playoff pitching rules will follow “Tournament Regulations” 11.05.4 in the Babe Ruth rule book. Specifically stated for Macintosh League play: “No pitcher in the Macintosh League BabeRuth playoffs shall be allowed to pitch in more than seven (7) innings in any two successive playoff games. All players have full eligibility at the start of league playoffs. League playoffs are considered a single level when interpreting rule 11.05.4)
4.5        Balks – if in the umpire’s judgment, a pitcher commits a balk, the umpire shall immediately call “balk”, the ball is dead and the umpire will assign any penalties. The Macintosh Spring BR league has adopted a regular season policy of warning a pitcher on his/her first balk called. Any subsequent Balks committed by any pitcher previously warned, will result in the book-rule penalty. Each pitcher in a game is allowed one warning. This rule is waived during playoffs. [Rule 5.09c, 8.05]
5          Batting and Fielding
5.1        Defensive Out minimum. All players, starting players and substitutes alike, must be in the game for a minimum of 6 consecutive defensive outs. Failure to comply will result in a forfeit by the offending team. This rule applies to regulation 7 inning games. Failure to comply with this rule in a shortened game will not be cause for forfeit by either team.
5.2        Free Substitution. Players (starters and non-starters) may be substituted freely in the field between innings only. Once entered into a game, a player must complete his/her minimum of 6 consecutive defensive outs before being removed from the field. Free substitution does not apply to the pitcher – pitcher substitution and removal is governed by MLB and MAC league pitching eligibility rules.
5.3        Late Player – A player coming late to a game is inserted into the end of the batting order and bats in his/her turn. Additionally:
q       Coaches must inform the other team of players entering a game late and their insertion into the batting order.
q       A team will not be penalized for failing to meet the 6 consecutive out minimum of any player that is late for a game.
q       No manager will be required to enter a player arriving to a game after the completion of the 4th inning. If the manager chooses to allow a player into the game after the 4th inning, it must be done with the consent of the opposing manager and all player entry and substitution regulations must be followed.
5.4        Batting Order[adopted Spring 2004] - The batting order of each team will consist of all members of the team available for play at the start of the game, whether a starting fielder or not. Once set, the batting order must not be changed, except in the event of a player entering late (see 5.3 above), or in the event a player is removed from a game for any reason. When a player is removed from a game, his/her position in the batting order is skipped in any successive at bats.
6          Conduct [rule 4.06 p. 50]
6.1        In addition to MLB rule 4.06, if, in the Umpire’s judgment, a batter intentionally throws a bat or helmet, that player will be called out, the ball is immediately dead, any runners if advanced must return to their previously occupied base and the player will be removed from the game.
6.2        Each team is responsible for cleaning, removing and disposing of any trash from the bench area after each game.
7          Protests [MLB Rule 4.19 p.56]
7.1        Judgment calls may not be protested.
7.2        Must notify umpire immediately of the protest prior to play resuming (next pitch).
7.3        Must be made in writing and turned into the Town Director and League President within 24 hours of the protest. 
7.4        Only the team manager of record can file a protest. 
7.5        The League President will rule on the protest. All judgments are final and may not be appealed. Please try to work out all problems on the field.
8          Game Scores
8.1        The coach of the winning team must submit the game: http://www.leaguelineup.com/welcome.asp?url=macintosh
8.2        Scores that are not received within 48 hours (72 hours for Friday night games) will count as a loss for both teams.
9          Make Up games.
9.1        All games that are not played or not reported at the end of the season will count as a loss for both teams.
9.2        If a game is canceled, both coaches need to arrange a make-up date and an umpire within 10 days of the original scheduled game. Preference for the make-up game should be given to the regularly scheduled umpire.
9.3        The Home team shall have the opportunity to arrange a home field first. If the Home team cannot schedule a field with the 10-day time frame, the Visiting team will try to schedule the game on their field (with the original Home team still being the Home team). 
9.4        If neither team can schedule the make-up game with the 10-day time period, the Home team must notify the League Director who will schedule the game. 
9.5        In any event, the League Scorer must be notified of the game cancellation and/or any makeup dates within 48 hours of the cancellation.
10      League Standings
10.1    League standings will be maintained and published by the League Scorer.
10.2    A point system will be used to determine standings and playoff seeding as follows:
q       2-pts for a Win,
q       0-pts for a Loss,
q       1-pt. for a tie (for each team).
10.3    Team standings/playoff seedlings that result in a tie will be adjusted according to a determination of the Scorer by using the league-adopted, tie-breaking points system described in Appendix A.
Appendix A       Resolving Ties in League Standing
I.                    In the event that two or more teams end the season with identical records and playoff seedlings, the following tiebreakers would apply to determine playoff seeding. If 3 or more teams tie, once the tie is broken, the tie-breakers are re-applied in order to the remaining teams. The tiebreakers (in order of use) are:
            Head-to-head record(s).
            Strength of teams beaten.
            A coin-toss.
II.                  The strength of teams beaten is determined as shown below. The sample table shows the records, positions, standing points and strength value of teams at the completion of the season. Teams are assigned a strength value for their place in the standings. Teams with identical records/point are assigned stength values corresponding to the higher of the two positions.
Season Strength
Team    W         L          T          Points   Value    Seed
A      7          0          0          15         10         1st
B      6          2          0          12         9          2nd
C      6          2          0          12         9          3rd
D      6          2          0          12         9          4th
E      4          3          1          9          6          5th
F       4          3          1          9          6          6th
G      2          6          0          4          4          7th
H      2          6          0          4          4          8th
I        2          6          0          4          4          9th
J       1          7          0          2          1          10th
In the above, Teams B, C and D finished the season with identical records and season points, the teams are tied for 3rd place and so each team is given a strength value of 9. In a ten-team league, beating the first place team is worth 10 points Beating the last place team is worth 1 point.
Example 1: Teams E and F are tied for 5th place with 4-3-1 records. Team E beat Team F in the regular season. Team E is awarded 5th place.
Example 2: Teams E and F are tied for 5th place with 4-3-1 records. The one game they played head-to-head resulted in the tie. Team E had wins over teams J (1 pt.), I (4 pts.), H (4 pts) and B (8 pts.), for a total of 17 points. Team F had wins over J (1 pt.), I (4 pts), H (4 pts) and G (4 pts.) for a total of 13 points. Team E is awarded 5th place.
Example 3: Teams G, H and I are tied for 7th place. In the regular season, Team G beat Teams H and I. Team H beat Team I. Team G is 2-0 head to head and is awarded 7th place, Teams H and I revert to the first tie-breaker. Head to Head, Team H beat team I and so Team H is awarded 8th place and Team I is 9th.
Example 4: Teams B, C and D are tied for second place. In the regular season, Team B beat Team C. Team C beat Team D. Team D beat team B. Head-to-head, all teams are 1-1, so we move to the second tie-breaker. A review of the season showed team B earned 21 points, team C earned 18 points and Team D earned 20 points. Team B is awarded 2nd place and teams B and C go back to tie-breaker 1, head-to-head. Team C is awarded 3rd place and Team D is 4th, - even though team D earned more strength points.